Controller settings: Difference between revisions

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==Controller dialog==
==Controller dialog==
[[Image:ScreenHunter_34 Dec. 23 12.01.jpg|left|frame]] Use popup menu to open "Controller settings" dialog. A controller is a joystick or keyboard that is used to activate some functions like PTZ or playback, or switching to full screen and back to cell layout.
[[Image:ScreenHunter_34 Dec. 23 12.01.jpg|left|frame]] Use popup menu to open "Controller settings" dialog. A controller is a joystick or keyboard that is used to activate some functions like PTZ or playback, or switching to full screen and back to cell layout.<br/>
Any HID compliant device can be used as a controller in matrix.
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[[Image:ScreenHunter_37 Dec. 23 14.27.jpg|left|frame]] <br style="clear: both" />
[[Image:ScreenHunter_37 Dec. 23 14.27.jpg|left|frame]] <br style="clear: both" />
First select an input device from the list.[[Image:ScreenHunter_36 Dec. 23 12.03.jpg||]] Rename it if you want. Select a color [[Image:ScreenHunter_40 Dec. 23 14.29.jpg||]]. This will be the color of frame of a picture on which the focus of this device is. During multi-user operation this color will identify the different controllers. <br/>
First select an input device from the list.[[Image:ScreenHunter_36 Dec. 23 12.03.jpg||]] Rename it if you want. Select a color [[Image:ScreenHunter_40 Dec. 23 14.29.jpg||]]. This will be the color of frame of a picture on which the focus of this device is. During multi-user operation this color will identify the different controllers. <br/>
To assign an input device button to a matrix function [[Image:ScreenHunter_41 Dec. 23 14.29.jpg||]] click on "Set Button" and then press a key on your input device. The button name (Windows name) will be shown beside the function.
To assign an input device button to a matrix function [[Image:ScreenHunter_41 Dec. 23 14.29.jpg||]] click on "Set Button" and then press a key on your input device. The button name (Windows name) will be shown beside the function. For joystick devices the PTZ x-axis, y-axis functions are pre-defined.
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[[Image:ScreenHunter_42 Dec. 23 14.30.jpg|left|frame]] Finally enable the device as matrix controller. <br style="clear: both" />
[[Image:ScreenHunter_42 Dec. 23 14.30.jpg|left|frame]] Finally enable the device as matrix controller. <br style="clear: both" />

Revision as of 14:16, 23 December 2013

Language: English  • magyar

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Controller dialog

Use popup menu to open "Controller settings" dialog. A controller is a joystick or keyboard that is used to activate some functions like PTZ or playback, or switching to full screen and back to cell layout.

Any HID compliant device can be used as a controller in matrix.


First select an input device from the list. Rename it if you want. Select a color . This will be the color of frame of a picture on which the focus of this device is. During multi-user operation this color will identify the different controllers.
To assign an input device button to a matrix function click on "Set Button" and then press a key on your input device. The button name (Windows name) will be shown beside the function. For joystick devices the PTZ x-axis, y-axis functions are pre-defined.

Finally enable the device as matrix controller.

License update

If you want to update an existing license then initiate a license request by clicking on the left green button. This creates a file that you must send us. We send back an update file. It can be inserted by using the right green button.




Previous chapter-> Datapoint definition / Next chapter-> Datapoint treatment